D100 Magic Item 0150: Potion of healing: 5160: Spell scroll (cantrip) 6170: Potion of climbing: 7190: Spell scroll (1st level) 9194: Spell scroll (2nd level) 9598: Potion of greater healing: 99: Bag of. Useful tables for 5E Dungeons and Dragons. Tables From 5e Dmg Printable Pdf.
Boomerang 5E Dmg Download The OfflineRarity Character Level Bonus Value Common: 1st or higher-50-100 gp: Uncommon: 1st or higher-101-500 gp: Rare: 5th or higher +1: 501 -5,000 gp: Very rare: 11th or higherThrow Boomerang forward while two fireballs shoot behind you in a V formation.Throw five daggers in an arc infront while hopping back. Hits once during it's flight.1 Basic Information 1.1 Flask Wheel 1.2 Basic Stats 1.3 Upgrade Stats 2 Pictures 2.1 Boomerang & Iron Boomerang 2.2 Spitfire 2.3 Magma Wheel 2.4 Inferno & True Inferno 3 Emblems 3.1 Evaluation 3.2 Video's 4 Move Set 5 Musou 5.1 Musou Length 5.2 Video 6 Advanced + 7 Motion Damage Values 8 Temper Suggestion's Moveset: Zhu Rong Advanced Skill: Wither Note: Stagger - Enemy weapon gets pushed up in. View our privacy policy.privacy policy.Throw Boomerang forward and it returns to you. Download the offline version of this site. Check out the GitHub repo.Website built with MkDocs. Rules provided by Wizards of the Coast under the OGL 1.0a.Hitting them before they can fully recover will cause them to be juggled. Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Second spin causes collapse. Zhu Rong's original C6Throw Boomerang on the right in two clockwise spins around your body and then kick to the right. Element - If weapon is imbued with an orb or element, the element can be activated on this attack. Rotation Lock - Inability to turn your character during the animation. Launch - Knocks the enemy up in the air setting them up for a juggle. Knockback - Sends the enemy backwards away from you. Any attack while in this state will cause them to be juggled. Mmos for mac"X" means this attack does not have elemental activation.Toss Boomerang to the left and it spins counter-clockwise around your body twice. "O" indicates the attack has this effect on the enemy. Indicated by little orange swirly sparks around your body. Cannot be flinched by normal attacks and some charge attacks while performing this. Ends by throwing the Boomerang in a circle around your body as you flip forward.This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. Ends by throwing daggers as you do a clockwise spin.Musou with added fire damage. Can end Charge 3 prematurely if you don't continue to press charge attack.Throw an arc of five daggers to the right then left. Charge 3 gets longer with Combo upgrade. ![]() The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion. E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage.
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